Inside the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The post-apocalyptic TV series has come back to Prime Video, and it's accurate to state that audiences were agreeably astonished by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the gamer's experience.

We followed Lucy the vault dweller, attempting to do the right thing and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts doubting his cult's dogma and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the irradiated badlands.

Building Anticipation for Season Two

The debut season's finale revealed key information about who helped cause the nuclear war that sealed a society in subterranean shelters for centuries. It also raised several enigmas open for the next installment – and, this time, hopes are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was technically flawed at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and locations were built, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to feel like it’s real.”

In fact, virtually everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the lore is evident in the finished show.

The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This format will allow for a altered weekly discussion, something the creators themselves are eager to observe.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Jordan Campbell IV
Jordan Campbell IV

A seasoned DJ and music producer with over a decade of experience in electronic music and live performances.